Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
callad posted Sat, 16 February 2013 at 1:51 PM
Quote - So one HAS to use IES no wonder I had no lighting when I tried it
Edit the ratio is indeed resolved. Question is there a reason the normals point in the opposite direction? Does this mean one has to flip the light around?
Oi! now you've got me worried Bob.. Even without the IES the MeshSpot should behave like a normal meshlight.
The CurveLight should work as it is, so no flippin' needed. (Now I am flippin' cuz the normals seem to point in the wrong direction..)
Rushing to PC to check.. I'll get back to ya asap!