SciFiFunk opened this issue on Feb 15, 2013 ยท 5 posts
SciFiFunk posted Tue, 19 February 2013 at 9:58 AM
Attached Link: http://www.youtube.com/watch?v=vZmIOlhhwpQ
Part 4.In this episode I show the reduced figure imported again into Carrara and we look at the quality of the model, the shading domains, and how to attach a skeleton.
Now we import an aniblock (that could easily come from a BVH file).
Next we look at some of the issues that will arise if you model for skeletons. Particularly the legs can be a problem.
Finally without UV maps you'll be limited to colours (not texture files) with your shaders. although you might get lucky I guess at a texture file would still look ok (box mapping).
However for far away shots these figures look fine as colours and contours only as I will show in a forthcoming tutorial.
http://www.youtube.com/watch?v=vZmIOlhhwpQ