aeilkema opened this issue on Feb 17, 2013 · 35 posts
aeilkema posted Wed, 20 February 2013 at 12:58 AM
Before getting the model into Poser, I need to make sure Poser knows where each texture goes. As you can see in the image all of the items have colors now. You first need to activate the material panel, it's in the selection menu. There may already be some materials, but most likely it's empty. If it's not empty remove the materials by selecting them and pressing the right mouse button and select remove. We're going to start from scratch.
In my material list, you will see names, that's how they're going to show up in the poser material room as well, so choose wisely and don't name them mat1, mat2, etc. You will have no clue later on what these are.
Let's start with the roofs/ Select one of them. Now press and hold the shift button and select the rest one by one. If you have them all selected, press new material in the material panel. Tada.... a new material shows up. Rename it and give it a nice red color. Go through this process until all of the objects have a material, us as much groups as you like.
Now your castle is ready...... Oh, you may have noticed I added another roof on the big building.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk