SciFiFunk opened this issue on Feb 20, 2013 ยท 5 posts
SciFiFunk posted Thu, 21 February 2013 at 4:04 AM
Attached Link: http://www.youtube.com/watch?v=D-YePspTd0E
Part 2.How to effectively use the BVH mocap data from the Carnegie collection, with Poser Figures (DAZ, Carrara). For more info and tutorials like http://www.facebook.com/scififunk.
In part 2 we tidy up the BVH file. I look at frame rates and how low a rate you can get away with (again assuming you want to have lots of animated people in your scene).
I save out and show you a fantastic (unbelievable) saving in filesize.
The good news is we don't stop there! Yes thanks to an additional saving within Carrara and the Carrara compression the final file size of the animation is completely minimal.
I take you through the basic process of creating an aniblock from within DAZ, exporting it and applying it to a low poly rigged character.
To see how to create such a low poly figure please see a pevious tutorial series here. http://www.youtube.com/watch?v=cG55S3Lir4Q
Part 3 (final part) out tomorrow, where I talk about how to loop a not very loopable walk.