arrow1 opened this issue on Feb 21, 2013 · 47 posts
vilters posted Fri, 22 February 2013 at 6:56 AM
Quote - Thanks guys. The figure will use the genitalia switch, have oodles of muscle adjustment morphs and also quite a few facial expression morphs. The hair shape is also a morph and can be reverted back to the bald shape. Of course that may, or may not, require some changes to the texture map. Although it is not a low-rez figure (roughly 50,000 polys), I did take Vilters advice on making just one main UVMap. I say one UVMap because there is a separate eyelash map. Anyway, I hope to have it finished before the end of March. I enjoy doing this but I sure would like to move on to something else.
Nice body shape and muscle definition.
If you need a beta tester, just site mail.
Single uv map, consumes less memory, and is very nice to work with in the material room.
And lashed need a GC setting of 1, so it is good the keep it separate.
Looks pretty good so far.
Good Job, as was Kez.
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