Forum: 3D Modeling


Subject: Some WIP Screengrabs

LuxXeon opened this issue on Feb 23, 2013 · 35 posts


LuxXeon posted Sun, 24 February 2013 at 12:11 PM

Quote - Very nice! I find the detail on the cushions quite compelling. How many polys did you end up with?

Distributing as obj makes your artwork a bit more accessible... don't know too many people who have 3DSMax... it's pretty dear.

Thanks!  Still not totally finished yet, but after 2 levels of subdivision smoothing on the various elements, it's a very high resolution object.  The polygon budget is about 100,000 quads, and I'm really pushing that amount already.  Most of the resolution is in the smaller details; the trim on the cushion, the buttons (which are simply quad hemispheres), and the Voronoi lattice work underneath.  All total, after smoothing, it comes to more than 170,000 quads.

I will probably offer the .obj, however, without the Voronoi lattice piece on the bottom, and I may ditch the buttons, trim, or back piece I'm working on.  It may sound like a lot, but for most demanding arch/viz scenes, the budget is well within reason.  However, I know that most hobbyist users will find the resolution a bit high.

I really like to model as many details as possible into my models, as to not have to depend entirely on maps for that need; you always loose a little detail through displacement or normal mapping.  Plus, not every render engine supports those features.

I'll have to think about what to do about optimization before offering it for free.  That won't be a problem for other 3dsmax users, because I can offer the scene file with the Turbosmooth modifier intact, and they can just subdivide it as they wish, but the obj files will need to have subdivision baked in. 

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