LuxXeon opened this issue on Feb 23, 2013 · 35 posts
LuxXeon posted Sun, 24 February 2013 at 3:31 PM
RobynsVeil got me thinking about optimization, and instead of the circular holes for the Voronoi lattice as the bottom cushion support, I'm going with a more regular Voronoi style lattice, by simply adding some quad chamfering to the edges of the base object, and not subdividing it at all. So this is what it will look like now, with just quad chamfered edges.
This simple change will optimize that piece, and overall polygon count, by about about 8,000 quads. The resulting mesh looks a bit less "organic", but it's still the Voronoi pattern I wanted.
See image:
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