Forum: 3D Modeling


Subject: Some WIP Screengrabs

LuxXeon opened this issue on Feb 23, 2013 · 35 posts


ShawnDriscoll posted Tue, 26 February 2013 at 11:45 AM

Quote - ShawnDriscoll

Is it really complicated?  I've never once used it, but I have friends who have, and they claim it's quite easy to get the hang of.  The only complex part is its material editor, which from what I gather, is a node-based procedural framework, kind of like the new slate-editor in 3dsmax, or Maya's hypershade

Modeling new hair, clothing, figures for Poser is complicated.  Using Poser is not complicated at all.  I recently figured out how to get clothes modeled only for the default Vicki 3 figure (with no morphs) to fit a morphed V3 figure.  I bought the Morphing Clothes app from this site to transfer a figure's morphs to clothing that had no morphs (or different morphs).  And in using that program, I kind of see now how an OBJ clothing model is setup to work with Poser.  This is just for figure cloth that I'm talking about.  Not conforming cloth or dynamic cloth or prop cloth.  Figure cloth is posable.  I pose my figure, then I pose my clothing to the same pose.  And because the figure and the clothing have the same morph settings, the clothes fit for each pose.

I don't scale anything when I work with OBJ models between Hexagon 1.21 and Poser 6.  I just use the default import/exports.  I have other apps for assigning parts of clothing to parts of figures.  But have not had a chance to go through them in depth.

www.youtube.com/user/ShawnDriscollCG