ShawnDriscoll opened this issue on Mar 01, 2013 ยท 2 posts
3anson posted Fri, 01 March 2013 at 5:48 PM
you should always model on the zeroed base mesh . then add character morphs after, either manually adjusting the mesh in a modeller to fit( or useing the morphbrush in Poser) and saving a morph target for each PBM or FBM. or you can use Morphing Clothes to inject morphs into the .cr2.