Forum: Poser - OFFICIAL


Subject: Inquiry for interest: Look at my Hair for Poser

papillon68 opened this issue on Feb 13, 2013 · 92 posts


krsears posted Fri, 01 March 2013 at 9:25 PM

Quote - > Quote - > Quote - > Quote - Thanks for the reviews.  I have to say, though, that Garibaldi looks much better than LAMH to me.  Looks much more realistic, at least as human hair.

If I used DS, I'd probably use both.  Just like both dynamic and conforming clothing have their place.

I thought the same until I looked in the render thread at DAZ for Garibaldi. I swear all the promos must be postworked, because I didn't see a single render in the thread--even from the creator--that looked as good as LAMH.

 

Some questions about LAMH. I've seen how it handles fur, hair, and beards. But how does it look as body hair, stubble, and especially eyebrows? I'd be keenly interested in erasing every painted eyebrow on every last texture map in my runtime in favor of real hair eyebrows.

 

Thank you for your comments.

 

LAMH does stubble and such very well.  We have a person who is creating "real" hair for a number of texture templates.  Brows, etc.  Body hair is insanely simple in LAMH.

 

Kendall

Great to hear and thanks for the quick reply. :)

 

The trend for LAMH lately has been toward "real world" hair.  That is non-pinup, non-perfect hair.  Hair that the everyday person has to deal with.

 

At first the trend was animals, because -- let's face it -- there were NO good furs available for animals anywhere.  There were prop and figure hairs galore for the human models, but for animals, nothing.  This sort of led to people thinking "LAMH is for animals."

Now, we're starting to see those hair presets for the non-perfect person.  The morning hair (see furrythings.com), the after shower hair, the messed-up-by-the-wind hair.  And the "my hair is just not cooperating today" hair.  Why?  Because it can be done now, easily.

We're also seeing more hair for African Enthincites, which are sorely needed in this arena.

Kendall