thinkcooper opened this issue on Mar 01, 2013 · 70 posts
wolf359 posted Sun, 03 March 2013 at 10:17 AM
"The problem is that we keep forgetting that IDL isn't a solution or a must for everything we do with poser."
No it is not
I agree
"Besides, OpenGL has improved a lot in Poser and if you've got a good graphics card (even a half decent one as I have), you can boost your quality a hundred times from what it used to be before Poser Pro 2012. Most people seem to have forgotten that you can set up your OpenGL differently then it used to be, it's not on by default, but if you switch it on.... boy a world of difference from what it used to be."
Yes the OGL display has greatly improved
But here lies the irony IMHO:
you rightly admonished people to stop"living in the 1990's"
yet when we talk about lengthy animation projects in poser proper
such as red VS Blue project,
All we see is what poser was doing in the 1990's:
Importing BVH mocap
Single mesh custom low res figures
( where are the conformers or the weight mapped Ryan ,Alison Et al??)
NONE of the high promoted features of the "pro" version of poser"
Dynamic cloth
Dynamic hair
Sub Surface scattering
or IDL/IBL.
or even point lights
All Which if implemented would choke even the most highly specced beast machine into utter submission for a lengthy animation project to be rendered inside of poser.
"but how many of us can afford "a high end studio with a warehouse full of dedicated render engines", I love Poser, always have, but it has its' limitations. The average hobby modeller or animator wants to be able to create seamless animations of a decent quality without having to step outside Poser to create it.
IMHO Firefly doesn't cut it, If I wanted to render preview quality animations I could do so all day long pretty quickly in Poser, but if you want to step up a notch to higher quality Firefly will drive you to the edge of insanity"
Agreed
Cheers