MistyLaraCarrara opened this issue on Mar 02, 2013 · 9 posts
MistyLaraCarrara posted Sun, 03 March 2013 at 12:22 PM
just to verify, can't inj via pz2, wm info or animated joint info?
hypothetcally, if i made a character, A3 for example,
and wanted to include some wmapping for her elbows or glutes, can't do it?
cuz pz2s are passive something or other ... ?
and wmapping is only for joint bending,
it wouldn't do anything for expression morphs?
would need to slave morphs?
but can a slaved morph kick in at a certain limit set on the parent morph?
but if it was for like, a jaw opening and closing via bones and a joint,
then wm would come into effect?
and, can't inject a defined polys group for hair?
and morphs all move linearly?
closing eyelids don't really move up and down,
eyelids sort of bulge over the eyeball.
so hypothetcally, if i made a character and made her eyes a lil bigger,
eyes open or eyes closed could work well,
but somewhere in between the blink, eyeball could poke through eyelids?
and making a cr2 as a smart parenting figure, example - wings to a chest,
it can cause some posers to crash?
and turn off ikeys for cloth collisions?
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