Forum: Poser - OFFICIAL


Subject: what does the wm info do to the cr2 editors?

MistyLaraCarrara opened this issue on Mar 02, 2013 · 9 posts


MistyLaraCarrara posted Sun, 03 March 2013 at 12:22 PM

just to verify, can't inj via pz2, wm info or animated joint info?

hypothetcally, if i made a character, A3 for example, 
and wanted to include some wmapping for her elbows or glutes, can't do it?
cuz pz2s are passive something or other ... ?

and wmapping is only for joint bending,
it wouldn't do anything for expression morphs?
would need to slave morphs?
but can a slaved morph kick in at a certain limit set on the parent morph?

but if it was for like, a jaw opening and closing via bones and a joint, 
then wm would come into effect?

and, can't inject a defined polys group for hair?

and morphs all move linearly?
closing eyelids don't really move up and down,
eyelids sort of bulge over the eyeball. 

so hypothetcally, if i made a character and made her eyes a lil bigger,
eyes open or eyes closed could work well,
but somewhere in between the blink, eyeball could poke through eyelids?

and making a cr2 as a smart parenting figure, example - wings to a chest,
it can cause some posers to crash?
 

and turn off ikeys for cloth collisions?



♥ My Gallery Albums    ♥   My YT   ♥   Party in the CarrarArtists Forum  ♪♪ 10 years of Carrara forum ♥ My FreeStuff