JoePublic opened this issue on Mar 01, 2013 ยท 67 posts
colorcurvature posted Sun, 03 March 2013 at 3:08 PM
@Joe: Yes, you are right. Blind weight map conversion doesnt always bring a benefit. I got confused when I tried to apply my "genesisify" script to your weight mapped V3 and I noticed an anomaly in the hand bend. But that wasnt because of a weightmap or not weightmap, but because of the bulge settings / joint angles of V3. The bulge effect seems to be applied according to the current pos of the animatable joints or the morph, which might cross the joint angle borders. So this might be a disadvantage compared to scaling.