thinkcooper opened this issue on Mar 01, 2013 · 70 posts
moogal posted Sun, 03 March 2013 at 7:00 PM
Quote - I see your point, but honestly, I don't think the majority of poser users goes beyond poser at all, so is it worth a huge investment if only a handful of people are going to use it? You may use those programs, but we all sure don't, there are many different applications people use with Poser, giving full export/import features just isn't possible for what we're paying at the moment. Where does it end? Why only these? Why only Unity.... there are so many more game engines people use... I want full gamestudio A8 support, AGK, FPS Creator, DGS, CryEngine, Torque3D and so on.
I assume most users do go beyond Poser eventually, but without a survey it's your opinion vs mine. I have used Poser and I've bought D|S and iClone but have spent next to no time with them. The galleries are full of Poser figures rendered in Bryce, Vue, Carrara etc. The whole point of PoserPro was that it did fit into a larger workflow of other programs. I personally would like to be able to use iClone or UDK as renderers for Poser content, because while I do like Firefly's output it takes too long to render animations.
Why Unity? Well Unity isn't a format, but rather a popular game engine with no entry cost. The publishers of Shade noticed how popular it had gotten and have released a free version of Shade specifically for rigging and animating figures for export to Unity.
I'd think any feature that would make Poser useful to a larger number of people would be worth investing in.