Forum: Poser - OFFICIAL


Subject: "Poser can't do animation" said no-one at Rooster Teeth

thinkcooper opened this issue on Mar 01, 2013 · 70 posts


moogal posted Sun, 03 March 2013 at 8:33 PM

Quote - With all this, let's not forget that current licensing of content will be a major problem as well, you couldn't use most of it in a 3D game engine at all and the use of Poser would be very limited when it comes to those engines. If you want to use game engines there are much better options available then Poser. So once again the question would be, is it really worth the investment.... personally I don't think so, the poser team is much better off creating features and improvement we all can benefit off, not just a few people.

I've got Collada import and export and the little bit I've used it, it worked well, but others may have done different things and may have other experiences. Also, if you have Poser Pro, I would say one of the import/export plugins should work with all of the mentioned applications, with exception of blender perhaps, don't know that one.

I'd just like a rig once-use anywhere solution.  Carrara doesn't export to Poser, Poser doesn't export to iClone, etc.  Is it Smith-Micro's responsibility to prevent someone from using content improperly?  Or as developers of the program shouldn't they try to make it as useful as possible to the most people?  I've said in the past that the program made it purposefully difficult to get things and in and out, but with the addition of figure set-up tools and continuing animation improvements the need for a range of export options should trump possible mis-use.  Assuming exported content would violate a license is like assuming all torrents are piracy.  Maybe I want to use a game engine as a machima tool to create still images.  That would be fine in many cases.

I just want someone to step up and say "we know proper rigging and morphing is difficult to learn, and we want it to be something you need only learn once whatever other programs you use".  I use Poser for figure and prop creation, but I'm drawn to iClone and the game engines for their speed and handling of large environments, and to blender for soft-bodies, cloth and fluids.

What features do we really all benefit from, aside from improved stability and responsiveness?  Some people never animate.  Some never make anything from scratch.  I've never used the faceroom.