Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Thanks markschum
I thought that doing it manually might be the way of doing it and as you say its going to be a longgg job but thank you for the script, sadly I have forgotten how to use this script with Poser I'll read up on it.
I wish that artists would remember to include uninstallers with their products. It was the way of it for a long time but over the last few years its become the norm to not bother adding an uninstaller so this is the kind of problem that happens when you need to revert back to the default V4.
that should be on two lines
like this :
import poser
scn = poser.Scene()
fig = scn.CurrentFigure()
act = fig.Actor("Head")
parms = act.Parameters()
if parms:
for parm in parms:
if parm.IsMorphTarget() :
parm.SetValue(0)
print "Done"
my mistake, sorry the if starts the line then the next lines are indented as shown.
This method is foolproof, and fairly easy to implement.
Export the head in its current morphed state as an obj file, with only 'As Morph Target...' selected in the export options. With the head selected, load the obj that you saved as a morph target (Object > Load Morph Target). Set the dial for the morph to -1.0.
Setting the morph to minus one, exactly cancels out all other morphs that have been applied to the head, it does not matter if they are individual head morphs, or part of an FBM.
You could probably achieve the same effect by spawning a morph, rather than exporting an obj, but the method using the obj is absolutely bullet proof.
Content Advisory! This message contains nudity
Quote - Unfortunately I have no idea how to export the head in its current state and save as an obj file.
OK, try this instead. First select the head. Then from the menu bar, Object > Spawn Morph Target. Then set the dial of the new morph to -1.0.
Hi Lesbently,
Thank you for your reply. I tried what you suggested and set the dial to -1. It has restored the default head morphs, however the third party eye morphs have left my head badly messed up. The eye sockets of my character are now much larger than the eye ball is. This is what happenes when artists don't include an uninstallers with their packages!
You can try the same treatment on the eyes as you used on the head. Unfortunately it is not guaranteed to work on the eyes, as scaling and translations may be involved as well as morphs. But it is worth a try. If that does not work to fully restore the eyes, you may have to manually scale and translate them. In V4's eyes, I think the scale and translation dials are hidden. You can use Snarlygribbly's 'SceneFixer' to unhide the dials.
Morph injection packages should contain REM files to remove the morphs, but there may not be a separate REM for the head and eyes. If there are no REM files at all, then it sounds like a shoddy package to me.
Is this part of a "full body morph" or something like that, where the control morph is located on the "Body?" Check to see if the control morph is located there and not on the "Head."
What version of Poser are you using? There could be ways you could easily modify the controls yourself, depending on the version you're using.
Hello Guys,
Thank you for your replies.
I don't want to broadcast the merchants name in public I don't think that that would be right. But I will say that it is a character 'Head Morph and MAT' package which does not include any body morphs. The package is actually very well done and is available on Renderosity but the vendor has slipped up here by not including Unistallers. Whether this is just inexperience or negligence I do not know.
I am going to post a public request asking that merchants include Uninstallers with their products. Unfortunately it will not resolve my current problem its a real drag! I have spent hours creating a character body morph and now the third party head can't be removed. Its also my mistake for not making a master copy and testing the head out on that instead. Oh the fun of it!!!!!
put the file anywhere in your runtimepose folder and rename it as a pz2 file extension.
Then in poser select your figure and apply the pose. It should set the morphs and translations and rotations of the head and eyes. It wont do custom morphs.
Work with a saved copy of your scene in case this messes something up.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I created a morphed V4 character and I tried using a third party head for it but the face does not suit my creation so I want to remove it.
Try as hard as I could the third party head refused to go so I'm stuck with a face that I don't want.
Unfortunately the third party Head Injection software does not also include an uninstaller so I am pretty much screwed with it.
I tried using Poser's Restore Element with the V4 head selected but it didn't revert back to the default V4.
I do not want to abandon my V4 character's morphs. Please can you tell me the best way to return the v4 head back to its deault. I tried looking for a V4 head injection but I think that this gets installed with the V4 base which isn't going to help me.
Thanks.