Ravyns opened this issue on Mar 01, 2013 ยท 15 posts
clay posted Mon, 04 March 2013 at 6:29 PM
If you're modeling in other apps make sure your poly faces are all facing the right direction before you make a UV map of it, then save it out as .obj import into Bryce and it should be fine when it imports the .mtl file. If you're doing them with texturd 3 maps, load that image in bryce in the mat lab in the transparency.
Do atleast one thing a day that scares the hell outta ya!!