Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
UHF posted Mon, 04 March 2013 at 8:56 PM
Quote - Garibaldi is working with Reality? I was playing with the beta and the last version I used was 3Delight only.
It does.. but not out of the box. Read the threadon the Daz forum. It takes you through all the steps.
From inside Garibaldi, you need to export the hair as an OBJ. Then convert that to a morphable Genesis asset. Save it, and merge it back in.
In Reality you need to use a metal shader and a glossiness of 6000 or so.
Garibaldi is really really easy to use.
**The best way to describe it is that Garibaldi is to hair, what Reality is to renders. ** That Mohawk Hair was designed on the default Genesis Head. I Morphed it to Anubus after all that, then rendered it in Reality.
There are issues with Reality renders. There are a lot of hairs on a head, and Garibaldi exports an OBJ as individual hairs. Long hair generates huge OBJ files. You only get one shader per OBJ in Reality. So you may want several flavors of the same hair for more detail.
On the plus side I didn't notice any performance issues with the render at all.