Ragtopjohnny opened this issue on Mar 07, 2013 · 16 posts
vilters posted Fri, 08 March 2013 at 3:21 AM
As for Poser, as for all his other software tools we directed him to the manuals, to youtube where he can find a zillion tutorials from basic to expert for each of his software tools.
MAX has some of the best uvmapping tools around.
But?
You have to read and study the manual.
Have to go to Max forums and read and study.
Have to go to youtube to look, listen and study.
No clue why Johnny models in MAX and then tries to uvmap in uvmapper.
He has MAx, Zbrush, Hexagon, but does not read manuals or does not search for tutorials.
Please Johnny, start simple and finish something.
Build confidence on simple projects.
Read, study, look, listen and learn.
There are enough tutorials on each of your softwares to keep going.
For modeling => Poser likes quads => Poser likes Lo Poly, certainly in the beginning. Even poly distribution is as important as avoiding tris or neons. Learn hard edges, soft edges. Learn Polygonflow. Avoid SubD at ALL cost during your first models. First finish something easy before going on.
Uv mapping => An art of its own => Single maps are the most user friendly. Work as hard as required to stay single map.
Poser supports BIG maps and prefers map sises of :1024x1024, or 2048x2048, or 4096x4096, or 8192x8192
Texturing => Probably the easy part if you have a good UV map
Rigging => Probably easy, but damm hard to get fine tuned
Posing => Should be OK, if the aboves are OK
Light => Ah, another trap to get over
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!