Forum: Poser - OFFICIAL


Subject: Animation Help Thread

basicwiz opened this issue on Mar 04, 2013 · 48 posts


Dale B posted Fri, 08 March 2013 at 6:10 AM

 Heh. If you aren't cheating, you aren't trying hard enough. For that matter, you aren't trying. In animation, -all- we do is cheat. At its basic level, we are trying to fool others into beleiving that this bunch of numbers and stand alone frame renders is reality of some sort. Another way to look at it is that if it =works=, it wasn't cheating.

 Another tip:

  1. Get a book and learn about cinematography. Specifically, the kinds of cameras that actually exist, and then go find examples of them in videos and study them. Each and every one of them have different behaviors; some are rock steady, some have slight movement no matter what you do (like a hand held travel cam, or a halo frame cam like tends to get used a lot in porn.). Some are always trailing the action somewhat. A good example of this is an arm mounted aerial cam. No matter what you do, there is a delay between what your eyes see and how your hands move the camera, so it always seems as if you are 'catching up' to the action, instead of having it perfectly centered. That is actually one of the telltales of a CG sequence....if the camera is too perfect in its motion, it obviously wasn't done by a human hand. In some cases this works for you, in others it blows suspension of disbelief out of the water (For those who work in Vue, this is one of the tricks Philippe Bouyer used in his animation work; he used the function editor to simulate the behavior of real world cameras....which clicked with what the viewer expected).