LuxXeon opened this issue on Mar 08, 2013 · 36 posts
LuxXeon posted Fri, 08 March 2013 at 6:36 PM
airflamesred,
I think I know what you mean by pinching on a curved surface. I just use a relax modifier, and/or an extra level of subd to smooth it out. Relaxing the edges will give a smoother result without increasing polycount.
Here's how it looks after relaxing the edges a bit; there's may still be some very minor pinching, but after applying a shader, and in a final render setting, it would never be noticable.
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