Ragtopjohnny opened this issue on Mar 07, 2013 · 16 posts
vilters posted Sat, 09 March 2013 at 7:23 AM
To get a good uv map is sometimes harder then to model the obj file.
I used uvmapper free when I was modeling in anim8or.
Now I model and uvmap in Hexagon.
Both require lots of planning before making the first polygon.
Sometimes I start the other way around.
First decide what goes in the modeling and what will go into the displacement map.
Then making a rough picture of how I would like the texturing to be.
Think beforehand what parts will shrink or strech when bending.
Only then start the actual modeling.
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