SamTherapy opened this issue on Mar 09, 2013 · 33 posts
RorrKonn posted Sat, 09 March 2013 at 11:34 PM
Quote - I don't know how feasible this would be, hence the "Discussion" bit.
With a lot of my models I've made extensive use of geometry switching and, in several threads regarding modelling humans I've seen several variations on default arm positions, each with their own pros and cons. So, how about this idea?
Model the figure with the arms in the most common position, ie, down by the sides. Make separate versions for raised and bent arms, then use geometry switching to bring them in when needed. Same for legs. No more weird stretching, no more ballooning buttocks, no more strange looking shoulders and no more need for hosts of morphs, magnets and other workarounds. Clothes would have to be made to match, of course.
Although I know it's doable, the real question is, would people consider it worthwhile
DAZ has copyrights on all the Vicky's
Only DAZ could replace meshes for V3,V4.
V5 does have Geo's.
Morphs are your only prayer for V3,V4.
Zev0 & some others have some fix it morphs.
Poser has GoZ.
V5 does have Geo's.
OK now I am going to ramble on about what most don't care about but maybe some one will.
way before GoZ around 1998 I made different poses meshes for a truespace4 character.
Like your talking about.
Even thought about doing what your talking about to M3,V3.just for personal use.
Thought about M3,V3 morphs also.
Ended up with Lightwave.
There's a lot of CGI App's out there .each one has there uses.
If one App does not have what I need then I'll get the App that does.
I want it all.So I'll use them all.
That was the answer to all my CGI questions.
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