Forum: Poser - OFFICIAL


Subject: Discussion - is everyone missing the obvious with bending arms/legs?

SamTherapy opened this issue on Mar 09, 2013 · 33 posts


shvrdavid posted Sun, 10 March 2013 at 2:03 PM

Quote - If you are using the exact same geometry it would use the the same weight map. The weight map is in the cr2 not the obj, so geom switching would not cause increase in size due to the weight map.

Not so! If only swapping the UVs, whilst keeping the same vertex count and winding order, no extra deltas are required. Same as with the weight map, the deltas live in the cr2, not in the obj, with the same winding order and vertex count all switched geometries would use exactly the same morphs.

I tried it and they had to be listed within each part in the cr2 (IE repeated). Repeating the info bloats the tar out of the cr2. You are not using the exact geometry if the UV info is different between them. The winding order can still be the same - etc, but I had trouble getting it to work no matter what I tried. Even  more so with weight mapping and animated joint centers on the same joint.

If you do it with layered characters, there is no way that I can figure out on how to share info between them unless the character is called per body part obj wise. And doing it that way requires each part to be mapped and the maps can not share naming.

If there is a shortcut I could not get it to work right in either case.

I used the P2 man as an example on how to set it up, if you are curious.

I may be missing the obvious thou... We have to jump thru a lot of hoops to do things in Poser that are just a few clicks away in other software. I also have a tendency to do things the harder way, which doesn't work so well... lol...

You have me very curious on how you got it to work with different obj names for one body part that is weight mapped and has animated joint centers. When I tried to get that to work it just crashed Poser when switching the geometry using all of the above. When it sort of worked all sorts of things went bonkers with it. (Map flipping, etc) That may have been caused by the version of Poser I was trying it in as well.



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