Forum: Poser - OFFICIAL


Subject: Applying a decal to procedural texture

Paul Francis opened this issue on Mar 10, 2013 · 22 posts


seachnasaigh posted Sun, 10 March 2013 at 5:51 PM

     The new math (multiply) node is bordered in red.  Its values are both set to 1.  Plug the ambient occlusion node into it, and plug the mask inverse (or just use the texture map) into it.  Plug the math node's output into the specular value socket.

2.

     Plug the mask into the reflection value socket.

     Un-tick the reflect lite mult box.

     Try that, and report results, whether good or bad.

(edited to correct errors)

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5