rokket opened this issue on Mar 09, 2013 · 16 posts
Miss Nancy posted Sun, 10 March 2013 at 8:13 PM
rokket, bagginsbill mentioned that current poser version(s) calculate reflection wrong using reflection channel, and instead recommended using alt_diffuse with reflection and blinn nodes. I noticed your mirror darkens scene. as I can't duplicate your scene and render with fresnel procedural, I can only suggest increasing raytracing/IDL quality/bounces and using GC, with view to less darkening, pending release of further info in re: reflection settings.
I recall the mirror-darkening issue arose earlier, and one of them may have addressed it already for the case of reflection channel with no GC. like a glowing mirror or one with non-zero diffuse (both fake).