Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
UHF posted Tue, 12 March 2013 at 2:49 PM
Folks, I could use a little help.
I'm often struggling with getting things to 'glow'. Usually its something like a sign, or some sort of ray.
With this render... I struggled to create the laser beam. I created a cylinder which I then converted to a light mesh. For some reason, it looks like two little beams. The flire glows are Jepes flames, converted to light, and they work like a charm.
http://www.renderosity.com/mod/gallery/index.php?image_id=2420524
The holo interface on the hand just wouldn't do anything useful. If I turn keyboards into light, they don't glow... they seem to just shine and I can't adjust the color. In the end I just turned it back into a transparent mesh. I had to put black planes in the signs to prevent light from shining through the glowing signs.
http://www.renderosity.com/mod/bcs/g-i-cybernetic-holointerface/97036/
This this render;
http://www.renderosity.com/mod/gallery/index.php?image_id=2414494&user_id=707942
I had a similar problem with the newspaper the bar tender was reading, and the holo interface on the girl with the orange sweater.
I had some success with signs by converting them into light. The parts that glow are good, but the parts that don't, are see through. I've had to put a solid black planes behind the glowing signs to make them look right. I can't do that with the holo interface.
http://www.renderosity.com/mod/bcs/g-i-cybernetic-holointerface/97036/
In this render, you can see in the computer screen that I kind of fell short of getting the back plane I put in. (Bottom and left hand side you can see the wall behind.)
http://www.renderosity.com/mod/gallery/index.php?image_id=2411925&user_id=707942
Has anyone had any experience making good glows? I could really use some help. Particularly with the Holo Interface.