Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 · 8453 posts


Pret-a-3D posted Wed, 13 March 2013 at 3:04 PM

Quote - The only thing I can see happening is perhaps one day those who want to stay with DS may need to go to Luxus if Reality ever stops being compatible since Paolo seems to be gravetating towards poser... The postivie side is those of us who enjoy Lux rendering will be able to do so. I will use Reality as long as its compatible.

Unless DAZ bars me from developing for Studio, which is something that I don't rule out, my commitment to Studio users has not changed. Today I can make a living with my software because of you. Why would I turn my back to my supporters? It makes no sense.

I am focusing on Poser in these days for the simple reason that there is a Reality for Studio and it has been around for almost three years. Poser users don't have anything like that. So, my effort is in there for now. 

What we need to remember though is that I have been writing a whole new architecture for Reality. Not just a Poser version. Reality 3 has a lot of features that are designed to transfer to Studio seamlessly. The UI will be the same. In fact the UI executable will be exactly the same. 

Integration doesn't mean reducing everything to the minimum common denominator. That's just cutting corners. Integration means to be tightly connected with the host program and then provide the best, most comprehensive User Interface for the task at hand. 

Reality has done automatic conversion of all the materials of Studio scenes since day one. There's nothing new there. I pioneered the technique. Remember that when Reality 1.0 was released nobody, nobody in the Poser/Studio arena knew what Lux was. 

What is important to note though is that Reality makes its own materials without polluting the Studio shaders. The Reality/Lux materials live in their own space without causing any interference with the original shaders. It is much harder to do it in this way, but I had proof over and over again that this is the correct way of handling multiple renderers.

Reality 3 continues with the same approach, but it extends it greatly. In fact Reality allows you to edit any network of textures, what in Poser is a network of nodes, without making you use node and noodles. The Reality 3 texture editor is a brand new concept in User Interface, and one designed to have you, the artists, at the forefront. 

Cheers.

Paolo

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