Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
Pret-a-3D posted Wed, 13 March 2013 at 3:14 PM
Quote - Yeah, and without this "Mac bug." DAZ always reports "Mac bugs" when they can't figure the Mac OS out. I really think they write most of their stuff on Windows and then use translators to get the Mac versions, which doesn't always pan out too well.
There are several ways of coding one thing. When I saw the comment on the dynamic_cast<> bug I was surprised. Relying on the dynamic_cast (a C++ technique in case you are wondering) is really not a sound technique. In 180,000++ lines of code for Reality 3 there might be two spots in which I use it and I could easily use an alternative. The issue there is basically recognizing the type of node that the program is handling
Reality 3 does not rely on that and in fact that technique would prevent it from working. There are more solid techniques of designing software.
Paolo
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