Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
UHF posted Thu, 14 March 2013 at 12:16 PM
Quote - I don't know if this will help you UHF but I did this one using only bloom in Reality. I just lowered the amount and radius until it looked right.
I don't think I've made it clear what my concern is.
A lot of my renders have 2D transparent mats. In other rendering engines, they stand out and appear to glow.
Look at this 'glowing' interface. The colors are bright and they stand out.
http://www.renderosity.com/mod/bcs/g-i-cybernetic-holointerface/97036
My character is wearing the same Holo Interface on her left had wrist, but you can barely see it in this render.
http://www.renderosity.com/mod/gallery/index.php?image_id=2420524
These aren't simple meshes. They are textured meshes. I need to be able to see through the mesh where there is no colour. I need those places where there is colour, I need it to be bright.
So far, I've only been able to use transparent mats to do this, but I find that it takes a disproportionate amount of light to really light them up like in that poser render.
Reality renders for these materials look faded, like in this render;
http://www.renderosity.com/mod/gallery/index.php?image_id=2414809&user_id=707942