Sheedee opened this issue on Mar 16, 2013 · 23 posts
obm890 posted Sun, 17 March 2013 at 5:11 AM
Quote - Just my take on this, I find tiled textures difficult to work with and control to a high degree. I uv map and place fully mapped images on everything, even large walls.
Just my take on this, but you're crazy. ;-)
Let's say the texture is something repetitive and fairly uniform like clean brickwork or floortiles or decking. And lets say you're starting off with a 1024x1024 photo of some brickwork which covers an area, say, 5 bricks wide. If you need to cover a large wall with those bricks, surely it is simpler and way more efficient to let the renderer repeat tile that texture across the surface than it is to go into photoshop and make up a bunch of 8k mapped textures by tiling the same photo yourself?
If you need dirt, weathering, etc to add variation to a large surface, they can still be applied over the top using fairly low res mapped textures or procedurals, but the basic brick tex is a sharp photo of a small area, tiled at render time. So in a render where part of the wall is close to the camera the bricks are still as sharp as they were in the original photo.