Sheedee opened this issue on Mar 16, 2013 · 23 posts
seachnasaigh posted Mon, 18 March 2013 at 3:38 PM
(Sheedee) > Quote - Does any one happen to know where i can
find textures to apply to props like
tile textures, brick for walls etc.
the important thing is that they all
have to be seamless, and especially for
Poser props...like room props and floors.
I make a lot of such texturing images. You'll also want them to be asymmetrical seamless tiles, to avoid that glaringly obvious "checkerboard" effect. By "especially for Poser", I'm guessing that you mean that the materials are set up for Poser, not just tiled images?
The utility company is now finished replacing poles (storm damage from months ago), so now I can start using my workstations again. I could put together a package consisting of material files (.mt5 - the ones in the materials section of the Poser library) and their associated texture images. The materials would have a master scale control, to fit the scale of your model.
Many of these materials use displacement and other effects, so it's best if I have them already set up; that way you get a one-click-to-apply material. Might take some time for me to put such a pack together, though.
This makes brownstone walls:
This will roof your house with wood shakes:
This will cover a courtyard with tesselating blocks:
I don't like seeing the marble veins running across blocks; unless you cut up a huge single slab of marble into the blocks, that isn't realistic. Using the RGB discriminator mask technique, you can make every block unique. However, the nodework looks kinda gnarly:
This is tesselated paving blocks textured with a simple mirrored image; the repetition is painfully obvious:
Using an asymmetrical seamless tile and scaling it slightly differently than the tesselation block tile, yields better results quickly, though you can still see repetition, and as in the first image, I don't like the marble veins continuing across blocks:
This mat uses four asymmetrical tiles, an RGB map to separate the textures for each block, and a "spots" randomizer to ensure that no two blocks are the same:
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5