Forum: Poser - OFFICIAL


Subject: Textures

Sheedee opened this issue on Mar 16, 2013 · 23 posts


seachnasaigh posted Mon, 18 March 2013 at 3:38 PM

(Sheedee)  > Quote -   Does any one happen to know where i can

find textures to apply to props like
tile textures, brick for walls etc.
the important thing is that they all
have to be seamless, and especially for
Poser props...like room props and floors. 

     I make a lot of such texturing images.  You'll also want them to be asymmetrical seamless tiles, to avoid that glaringly obvious "checkerboard" effect.  By "especially for Poser", I'm guessing that you mean that the materials are set up for Poser, not just tiled images?

     The utility company is now finished replacing poles (storm damage from months ago), so now I can start using my workstations again.  I could put together a package consisting of material files (.mt5 - the ones in the materials section of the Poser library) and their associated texture images.  The materials would have a master scale control, to fit the scale of your model.

     Many of these materials use displacement and other effects, so it's best if I have them already set up;  that way you get a one-click-to-apply material.  Might take some time for me to put such a pack together, though.

     This makes brownstone walls:

brownstone.

     This will roof your house with wood shakes:

green man wood shakes.

     This will cover a courtyard with tesselating blocks:

tess blocks.

     I don't like seeing the marble veins running across blocks;  unless you cut up a huge single slab of marble into the blocks, that isn't realistic.  Using the RGB discriminator mask technique, you can make every block unique.  However, the nodework looks kinda gnarly:

scrambled tess.

     This is tesselated paving blocks textured with a simple mirrored image;  the repetition is painfully obvious:

simple mirrored tiling.

     Using an asymmetrical seamless tile and scaling it slightly differently than the tesselation block tile, yields better results quickly, though you can still see repetition, and as in the first image, I don't like the marble veins continuing across blocks:

asymmetrical tiling with scale differential.

     This mat uses four asymmetrical tiles, an RGB map to separate the textures for each block, and a "spots" randomizer to ensure that no two blocks are the same:

scrambled asymmetrical tiling.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5