syrianrue opened this issue on Mar 19, 2013 ยท 30 posts
syrianrue posted Wed, 20 March 2013 at 4:34 AM
basically with Poser, I will be using pre-made models and be able to play around with the composition and only be able to make changes to these models in terms of their proportions and sizes but not the form of the body. In addition, I could purchase poser content such as hair, skin maps, body morphs, body parts, and other background content to APPLY them to my character model/scene and customize my character with these pre-made packages (and these packages are often made with outside software whether it's high end applications character models or photoshop for the skin maps) So, basically, with Poser, I will be utilizing tools (poser contents) at my disposal and my role is that of a director/producer which will allow me to create a scene by creating the composition of the model and the atmosphere around it such as camera/lighting. And that's why, most of the Poser character online mostly look the same, because everyone's using the limited choices of character models... just with different mix/matches of hair, skin maps, outfits, body morphs. However, if i want create a character model that's more unique and something that i thought up through my imagination, then I would either have to take a base Poser character and export that to a software such as zbrush/mudbox and make the model changes or details through those software by making model changes/detailed enhancements to them (is this possible?)...... or by using some of the pure high end software such as 3dstudiomax and create a model from scratch (but to do this, it requires the talent of a traditional artist as well as an understanding of the human anatomy and perhaps experience with sculting.) My goal is to basically get good at creating good 3d character images and animation (as a hobbyist) however, without being an outstanding traditional artists with a lot of experience, creating a model from scratch is probably out of the question.... but what i could do is use Poser as my primary tool, and when I want to get more advanced with the character's model instead of just using Poser's character packages and simply putting more premade content on top of my character, i will be able to export a base model from poser into zbrush/mudbox for some more advanced customization (whether it's the character's form or surface details) or create a bodypart or model by practicing sculpting with zbrush/mudbox? (by the way, what's the difference between modeling with zbrush/mudbox as opposed to 3dstudiomax and others? with zbrush/mudbox it seems a bit more natural since you're utilizing a clay and molding a character model, whereas 3dstudiomax and others, you have to create the models by playing around with polygons? So my area of focus should be: 1. Poser 2. zbrush or mudbox (for model modification and customization) 3. Photoshop (for skin maps, postwork) and if for animation: 1. start with Poser 2. then if possible, start playing with more high end software for animation for more possibilities and fluidity is this a fair assessment?