art4me opened this issue on Mar 18, 2013 · 20 posts
hborre posted Wed, 20 March 2013 at 9:40 AM Online Now!
It has nothing to do with IDL, everything to do with realistic rendering. The ambient channel approach is adequate for large surface areas where you would expect a substantial amount of light to be shed. However, smaller devices, TV's and monitors do not emit such an intensity as I stated earlier in the post and was ignored. IIRC, Bagginsbill made such a statement in a separate thread and suggested supplementing light emission with spot lighting using material ambient at a low intensity to avoid washing out the image and casting an unrealistic glow.