ghostship2 opened this issue on Mar 23, 2013 · 13 posts
hborre posted Sun, 24 March 2013 at 8:10 AM
From my understanding with BB's Envsphere, unless the image placed on the skydome is an HDRI, the gamma settings should be turned down to 1 in the shaders, leaving the render gamma at 2.2.
But with IDL and a skydome you will see the skin reflect some ambient light. You should use BB's VSS skin Shaders. The blue is most probably from the blue tint on the Diffuse_Color chip. Change that to white.