fireangel opened this issue on Mar 27, 2013 · 30 posts
fireangel posted Wed, 27 March 2013 at 10:32 PM
Quote - ... which brings to mind a question of why you chose to create separate figures for age categories/genders when such variety could easily be contained within one figure utilizing morphs and scaling?
As I wrote before, morphs use a lot of memory so I want to keep the number of Morphs in the figure low. Full-body morphs will be absent entirely. That way you can load an entire family in a machine with a modest memory size, and a whole herd in a machine with plenty of RAM. The figures will share textures and will have only a few morphs. In addition the baby (and the slightly older youngster) has 38,792 polygons while the older versions, which have provision for horns, have 43,706 polygons, which is pretty low for a figure that will stand up to close-up use.
There will be a few morphs to change the horn lengths and angles in the figures that have horns, and there will be a few more morphs to vary face shape and maybe eye size. I'll keep them to a minimum though to keepthe memory footprint low.