timoteo1 opened this issue on Mar 29, 2013 · 9 posts
timoteo1 posted Sat, 30 March 2013 at 8:13 PM
Right, okay ... gotcha. So what would texture AA be mostly used for ... procedural textures I gather?
So if I think about this being analogous to video game settings, Object AA is similar to AA settings in games. Although video games have multiple types including Supersampling, Multisampling, CSAA, MLAA (and then there is Quincunx, Transparency, and Gamma Correct Antialiasing USED BY nVIDIA). Not sure how the AA slider would/could translate to thse levels/types of AA though, of course.
Then there is Texture Filtering in video games (binlinear, tri, and anisotropic), with various ub-types and levels, which probably is similar to what Vue is doing with Texture Filtering.
That leaves texture AA, which I don't think really has an equivelant in games.
Does this seem correct?