klown opened this issue on Mar 28, 2013 · 16 posts
unbroken-fighter posted Sun, 31 March 2013 at 12:48 AM
if you still need help post a link to the mesh and i can walk you through the fastest fix for what it is at origin
basicly delete loops but you need to keep some common points
the edges look to be ok from the posted image but without seeing the real mesh its a crapshoot
you could duplicate it SHIFT+D and in editmode change tris to quads , remove doubles. and smooth manualy but i do not know the mesh
the holes have waaaayyyyy too many loopcuts to be effective
im not knocking the modeling but for studio and poser its too heavy, theres too much to render
poser hates long thin anythings, and even now with blender working correctly in non-gnoms it even worse