Forum: Poser - OFFICIAL


Subject: HELP VICTORIAN ROOM TO BIG 30 MEG HOW MAKE SMALLER

dolly opened this issue on Sep 17, 2001 ยท 11 posts


jschoen posted Mon, 17 September 2001 at 11:42 AM

Well there are a couple of ways to go about this. But I'd first have to know what program you're using to create this. Poser can be very forgiving when it welds the mesh(s), that is to say, if you create the objects with less detail (less polygons) it will do a fairly good job at smoothing out the rough edges. But the first rule of thumb of any object is to optimize, optimize, optimize. High end programs like LightWave have plugins that will "Decimate/Optimize" an object/mesh. There are also Low end programs like Carrara that have a "Decimate" built in (though I have had many problems with that in the past-- it seems not to do well with an object that has a great number of polygons). There are also some other stand alone programs that will do this too. Though they are expensive and I haven't been able to afford them to test them. And I haven't found one that I CAN afford (So if anyone else knows of one, now's the time to speak up). This is all if you don't want to start from scratch. That would be the next suggestion. Redo the props/objects and make sure you use the MINIMAL amount of polygons. I can tell just by looking at the image above, that the Chandelier could lose a ton of polygons and still look great. It seems that (as you stated) it IS a polygon hog and needs a bit of a wieght loss program ;-) I hope this at least sheds some light on your dilemma. James