klown opened this issue on Mar 28, 2013 · 16 posts
klown posted Thu, 04 April 2013 at 9:21 AM
The method to my madness is
Sole:
box
sub devide box about 5 or 6 times
model the rough shape of the sole
subsurf to 1
smooth shading.
Straps:
all the above and then apply to a curve, which I'm still painstakingly learning
array a fixed number, curve modifier.
export to Daz Studio 4, see all the normals that I hosed, go back into Blender and try and fix.
Modeling with the curve did not work when it came to the surfaces, but it was great for getting the shape in fewer clicks. I don't know what happened with the first set of polys but the sandals were tanking my Dual Xeon 2.4 with 8GB RAM at work. Granted it's a Mac, on further inspection I saw I had layers of invisible polgyons hidden under other objects. SO DO I JUST CUT THESE OUT AND LEAVE THEM OR DO I CUT THEM OUT AND CLOSE THE FACES EVEN IF THEY'RE NOT GOING TO BE SEEN?
these should hit rendo today, either the fixed version or the ones that have more polys than a pixar character.
http://www.sharecg.com/v/68486/view/5/3D-Model/V4-Star-Sandals-OBJ-File
the next batch are still being worked out, almost ready for frebies. I just wish I didn't wait so long to go back and try to learn Blender.