Zanzo opened this issue on Apr 04, 2013 · 23 posts
Zanzo posted Thu, 04 April 2013 at 10:33 AM
ATTENTION: I AM IN THE RENDEROSITY CHAT ROOM. TODAY IS SKIN DETAIL DAY FOR ME SO COME AND DO IT WITH ME, I"M A VERY NICE GUY**.**
Quote - Here's the bit I mean.
The Blend node circled in red allows you to choose which to use. If the Blend value is 0 (as it is in the screenshot) then it is all procedural. If it is set to 1 then it will take whatever is in the Image node that's sitting next to it (which should be the bump map texture, of course!). Any value between 0 and 1 will take a mixture, with 0.5 being exactly half-and-half.
If you set the blend to .25 will it mix input 1 by .25 and .75 of input 2?
The math function next to it, that should always be set to multiply followed by the bump map correct?
Thanks for the image, btw ;)
My gut instinct tells me .2 of procedural mixed with .8 of bump map would produce excellent results.