75oroboy opened this issue on Apr 02, 2013 · 26 posts
seachnasaigh posted Thu, 04 April 2013 at 9:53 PM
I have re-read your posts, and now realize that the torches are separate from the "Pit" prop set. This greatly simplifies things. I've whipped up a model in Silo which consists of the torch, wall braces, flame, IDL emitter, and glow aura. My workstation Cameron is cogitating on a test render now. Once I get the materials adjusted to my satisfaction, I can zip this torch up and post it as a freebie. Just load and render! ^^
Nonetheless, I'll make material room screenshots for explanatory purposes. Meanwhile, here's a Silo screenshot of the torch assembly. The torch will lean out from the wall at a 30' angle, that's why the flame is bent. Yeah, I know, it looks more like a jalapeno pepper than a flame. :laugh: I'm counting on Poser material work to make it render like flame ... hopefully. The bigger chicken-wire looking thing will provide the glow; the glow will only extend out from the flame about half as far as the chicken wire. Again, I'm hoping it looks better rendered than it does here. :rolleyes:
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5