Forum: Poser - OFFICIAL


Subject: How do I simulate torch light in an inclosed space?

75oroboy opened this issue on Apr 02, 2013 · 26 posts


seachnasaigh posted Thu, 04 April 2013 at 9:53 PM

     I have re-read your posts, and now realize that the torches are separate from the "Pit" prop set.  This greatly simplifies things.  I've whipped up a model in Silo which consists of the torch, wall braces, flame, IDL emitter, and glow aura.   My workstation Cameron is cogitating on a test render now.  Once I get the materials adjusted to my satisfaction, I can zip this torch up and post it as a freebie.   Just load and render!  ^^

     Nonetheless, I'll make material room screenshots for explanatory purposes.  Meanwhile, here's a Silo screenshot of the torch assembly.  The torch will lean out from the wall at a 30' angle, that's why the flame is bent.  Yeah, I know, it looks more like a jalapeno pepper than a flame. :laugh:  I'm counting on Poser material work to make it render like flame ... hopefully.  The bigger chicken-wire looking thing will provide the glow;  the glow will only extend out from the flame about half as far as the chicken wire.  Again, I'm hoping it looks better rendered than it does here. :rolleyes:

torch.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5