Forum: Poser - OFFICIAL


Subject: Slightly Confused About Morphs & Magnets

Darchind opened this issue on Apr 05, 2013 ยท 10 posts


lesbentley posted Fri, 05 April 2013 at 8:53 AM

Let's start from the beginning and do it step by step. The best way to do things will depend on which Poser version you have, and since I don't know which version you have some details must of necessity be left a little vague. It is assumed that you have already deformed the figure with magnets (or whatever). It may be wise to save any magnets, or a backup pz3, before proceeding.

  1. If the figure is conformed, unconform it. Zero all rotation of the figure. Zero all morphs including FBMs.

  2. Spawn a morph in each actor affected (by the magnets). The easiest way to do this may depend on your version, but in any version you can use 'Spawn Morph Target' (Object menu) on each affected actor. In a case like this, it's probably best to use the same name for each morph channel, eg use the same name "CollarUp" in the chest and the left and right collars.

  3. Set all the morphs that you have spawned to a value of one. All other morphs should have a value of zero, and this will already be the case if you followed step one.

  4. From the Figure menu, use 'Create Full Body Morph'. Use a descriptive name for the FBM.

  5. Set all the morphs to a value of zero. If desired set the FBM to a value of one. Express any other morphs as desired. Memorize the figure. Save the figure to the Figures library.