75oroboy opened this issue on Apr 02, 2013 · 26 posts
seachnasaigh posted Sat, 06 April 2013 at 5:52 PM
Oh, I just do Posering in between real world work, myself. ^^ Here are proof-of-concept renders of the torch. I'll stress that using a mesh object for IDL illumination is an addition to Poser's lighting arsenal, not a replacement for lights. You can see that a weak point light (inverse square attenuation) would improve this. The point light should be placed inside the flame, near the top, and a bit outboard from the wall because the wick-wrap portion of the torch will cast shadows.
In the shot which shows two torches, note that they are not identical; The flame ripples and the wood grain of the staffs are different, by simply nudging the U offset and V offset. Simple and resource (RAM) economical. :) I should make some .mt5 and .mc6 material files so that folks using several torches can easily make them unique. I anticipate doing this, stripping out the geometry from the prop file, and packing a zip this evening, and uploading to R'osity freestuff. It may take a day or so after that for it to clear R'osity QC and appear in freestuff.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5