Forum: Poser - OFFICIAL


Subject: How do I simulate torch light in an inclosed space?

75oroboy opened this issue on Apr 02, 2013 · 26 posts


seachnasaigh posted Sat, 06 April 2013 at 5:52 PM

     Oh, I just do Posering in between real world work, myself.  ^^  Here are proof-of-concept renders of the torch.  I'll stress that using a mesh object for IDL illumination is an addition to Poser's lighting arsenal, not a replacement for lights.  You can see that a weak point light (inverse square attenuation) would improve this.  The point light should be placed inside the flame, near the top, and a bit outboard from the wall because the wick-wrap portion of the torch will cast shadows.

Tomb Raidertorch closetorch closer.

     In the shot which shows two torches, note that they are not identical;  The flame ripples and the wood grain of the staffs are different, by simply nudging the U offset and V offset.  Simple and resource (RAM) economical.  :)     I should make some .mt5 and .mc6 material files so that folks using several torches can easily make them unique.  I anticipate doing this, stripping out the geometry from the prop file, and packing a zip this evening, and uploading to R'osity freestuff.  It may take a day or so after that for it to clear R'osity QC and appear in freestuff.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5