Forum: Poser - OFFICIAL


Subject: Dynamic hair realism question

RedPhantom opened this issue on Apr 06, 2013 · 29 posts


Cage posted Sun, 07 April 2013 at 10:53 AM

It might be easy to generalize about dynamic hair being somehow dissatisfying.  It's hard to set up and can be very slow to render.  I've been tinkering with some very simple dynamic hair for a... self-portait kind of a character.  My frizzy, bushy hair comes across fairly well as dynamic, without it being too difficult to create a basically accurate hairdo.  It may help that I look a bit like I have on my head a Tribble which is experiencing or recently has experienced an electrical shock.  :lol:

At any rate, I'm impressed with how the dynamic hair can look, whether my results are particularly realistic or not.  But it takes blanged-well forever to render that hair in some situations.

I find myself increasingly frustrated with and disappointed by all hair within Poser.  I've seen the good results others post, using trans-mapped, dynamic, fiber-mesh, any and all kinds of hair.  I've never been able to generate similarly pleasing results using any of the varieties of hair we have for Poser.  Lately when I walk away from Poser in frustration, for weeks or months, it's now prompted by bad hair.  Which maybe an improvement, because the cause used to be bad hair and bad joints.

And... I probably didn't do much, here, to address the actual question.  😊

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.