75oroboy opened this issue on Apr 02, 2013 · 26 posts
DarkElegance posted Sun, 07 April 2013 at 1:33 PM
Quote - Oh, I just do Posering in between real world work, myself. ^^ Here are proof-of-concept renders of the torch. I'll stress that using a mesh object for IDL illumination is an addition to Poser's lighting arsenal, not a replacement for lights. You can see that a weak point light (inverse square attenuation) would improve this. The point light should be placed inside the flame, near the top, and a bit outboard from the wall because the wick-wrap portion of the torch will cast shadows.
In the shot which shows two torches, note that they are not identical; The flame ripples and the wood grain of the staffs are different, by simply nudging the U offset and V offset. Simple and resource (RAM) economical. :) I should make some .mt5 and .mc6 material files so that folks using several torches can easily make them unique. I anticipate doing this, stripping out the geometry from the prop file, and packing a zip this evening, and uploading to R'osity freestuff. It may take a day or so after that for it to clear R'osity QC and appear in freestuff.
oh that is perfect for what I was working on!
https://www.darkelegance.co.uk/