Forum: Poser - OFFICIAL


Subject: Dynamic hair realism question

RedPhantom opened this issue on Apr 06, 2013 ยท 29 posts


ghonma posted Mon, 08 April 2013 at 12:33 AM

Quote - ghonma, I'd really like to see the rest of that hair you posted. A shot of the whole head. Was that done with look at my hair?

Mec4D did it with the garibaldi plugin for D|S. I dunno if there's a full version.

Quote -
Yes, there are no stray strands but that's because she's all dressed up are has plenty of hair products to help prevent that. (yes that is possible in RL, I've done it)

Even in hair like that, note the micro detail in how the hair flows, there are all these little clumps or ropes in the hair. eg see that area where the hair is flowing down from her ear ? Notice how the hair is making all those thin little ropes ? That's something hair typically does, even if you use hair products.

And in your second render, while the hair does indeed have flyways, they are flying away with no rhyme or reason. Each strand starts from the scalp and moves to it's tip without interacting with any other strand in the head, which is why you get that straw like look.