Zanzo opened this issue on Apr 08, 2013 · 5 posts
Zanzo posted Mon, 08 April 2013 at 9:26 AM
Quote - This is described in the manual:
The Component node is useful for extracting the red, green,
or blue components from an input color...
0 = Red
1 = Green
2 = Blue
The EZSkin one you described is pulling info from the Red channel - if I remember correctly it's to modulate the way that bump and / or specularity is applied.
Hmmm, so the question is why would they use info from the red channel to control the intensity of the bump & specular? Why not blue or green?