Gator762 opened this issue on Apr 08, 2013 ยท 14 posts
ghostship2 posted Tue, 09 April 2013 at 3:04 PM
another thing to consider is render time of the reflective surface. Id drop the ray trace quality of the reflect node down to (.1). I use this with floors and even eyeballs and I cant tell the dif in quality but the renders are faster for those mats.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740