ibm386 opened this issue on Apr 19, 2013 · 6 posts
GKDantas posted Fri, 19 April 2013 at 8:31 AM
Hahaha, the problem is how everyone see those things. Ones use a lot of highlight that create a wet or plastic look. The candle effect is due to SSS effect. In Carrara we have a big problçem with it, because we cant control it using image maps, only colors, so sometimes we get the wax look based in the position of the maisn light source.
The real problem with realism is that you need to learn how to control the light as in real life. For me the good setup is using a spot source and a HDRI image, but in some occasions you will need more spots to get the right effect.
The second problem are shaders: you need a very good texture and setup your highlights based in your light setup.
Last: USE postwork! USE render layers! They are your best friends in CG world! Learning to use render layers can save you a lot of time and you can almost simulate SSS without rendering it!
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